![]() ![]() ![]() As for handcuffing, that would be extremely hard to pull off, as it would only be lore friendly for maybe chaos insurgency, but not Class Ds. This could be wounds, limping, or even audio clues like coughing would make where you could still notice if someone is hurt, but it wouldnt be the instant you put the mouse cursor on them. It's a ton of fun and a fantastic idea, but it does need a fair amount of work. See: SWAT 4Ĭan't think of much else, but I think these things would do the game a lot of good. Randomness is not bad.Īllow users to lean around corners. Use this number with a bit of RNG to allow "good" players to have their prefered role and to avoid the same player always getting their prefered role. Award players points for completing objectives, and revoke points for things like teamkilling. To add ontop of this, add a system that will select "good" players first. Blood, more visible bullet impacts, tracking blood (?), etc.Īdd a system that allows you to select your prefered roles. Obligitory Work on the garbage gunplay! suggestion. Slightly increase the distance in wich players can hear each other. (When a user presses the Push-to-talk button, show an icon.) Allow users to see when they're talking. ![]() Proxmitiy Text chat for those without mics. Allow users to see the ping of other players. Allow users to check the list of players currently connected to the server they're on. ![]() Allow users to view server information such as current player count, and ping. Allow users to add IP Addresses as "Favorites." ![]()
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